Photoshop’s pasting behavior works in one of two ways. Notice how only the top-left version is sharp, while the others are half a pixel out on the x axis, y axis or both. Artwork as it appears in Illustrator – Large preview.īelow are the same paths pasted into Photoshop a few times. Here’s how to fix that.īelow is some artwork as it appears in Illustrator: perfectly formed, snapped to the pixel grid, and at the size we intend to use it in Photoshop. a perfectly sharp image), but rather a blurry mess. If you’ve drawn pixel-snapped artwork in Illustrator and pasted it into Photoshop as a shape layer, you may have noticed that the result is not quite what you expect (i.e. To make things even easier, I’ve created some Photoshop Actions and Workflows that take care of everything for you. Rotating the entire canvas via Image → Image Rotation has no problem. But the issue affects only rotated layers, either via “Free Transform” or “Transform” under the Edit menu. This works brilliantly and is the simplest solution yet.īitmap and vector masks are affected by this issue as well, so please take care. To do this, click on a corner origin after selecting the Free Transform tool, but before rotating. An Easier Fix Changing the origin of rotation.Ĭhanging the origin of rotation to the top left (or any other corner) will ensure it is on a pixel boundary, guaranteeing perfect results every time. You could also draw a square on another layer and rotate both at once.Īs long as the dimensions for the layer or layers are even-by-even or odd-by-odd, it’ll be fine. Probably any method you can think of will solve this problem, be it adding a square bitmap mask to a layer or adding more content to the layer that you’re rotating. A Fixīecause even-by-odd or odd-by-even dimensions are the problem, we need a way to ensure that the contents of the layer are odd-by-odd or even-by-even. ![]() ![]() ![]() The results for bitmap layers and vector layers are different, but they both produce unusable results because the origin of rotation doesn’t fall on an exact pixel boundary. In this case, the artwork is 20 × 9 pixels: even-by-odd dimensions. But if they’re of an odd width by even height or even width by odd height, then you’ll see something like the result below: Pixel perfect rotation – Large preview. If it’s of an odd width and odd height, you’ll also be okay. If the layer is of an even width and even height, then you’ll be fine. When rotating layers with Free Transform (and some other tools) to exactly 90 or 270°, the quality of the outcome is determined by the layer’s size. If you’re not careful, rotating layers in Photoshop can damage them in a very noticeable, pixel-mashing way.
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